Tho Fan, via James. Cool article, giving the whole history of the language and its creator.
I used to dabble in conlanging for roleplaying game cultures. What killed me as a conlanger was getting stuck in the idea that I needed to know everything about how real languages work to do it “right.” I ended up endlessly studying real-world linguistics, and never actually creating anything.
I would advise anyone starting a creative project to learn as little as possible about the field before diving into it. A little knowledge is a dangerous thing — too much knowledge is lethal.
1 thought on “Fictional Language Created for Xbox Game”
That’s funny — I’ve actually started playing the game, and noticed the language, but paid more attention to the English subtitles than to what it was. I just assumed it was one Chinese dialect or another. I’ll listen a little more carefully from now on. :)
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